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Bringing a Legend to Life: Reimagining Rogue in Flutter

Status: Accepted

Embark on a nostalgic yet instructive journey as we explore the process of breathing new life into Rogue, a seminal 40 plus year-old turn based synchronous game, using the power of Flutter.

During this session we will

1) Duplicate the original UI with an eye towards creating a proper graphics interface.
2) Deconstruct the syncronous interface and design a modern class based asynchronous Flutter program.
3) Discuss existing game frameworks like Casual Flutter Games Toolkit and Flame and how we can leverage them in our program
4) Finally, we will discuss lessons learned and next steps

Speakers

Danielle Cox

Flutter Lead for Ardley

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