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16 - 17 JULY 2026
ORLANDO


( SPEAKER )
Vadym Pinchuk
SDE & GDE for Flutter
( SESSION )
Your Next Flutter Teammate Is Not Human
AI is rapidly becoming part of the Flutter workflow, but not in the way it is usually presented in conference talks. This is not about adding a chatbot to your app; it is about a deeper shift: AI is starting to behave like a teammate inside the development loop.
In this roundtable, we will explore what happens when prompt-based tools step into tasks like UI scaffolding, repetitive coding, test generation, refactoring, documentation, and debugging. We will compare real experiences: where these tools genuinely save time, where they introduce risks or false confidence, and how blindly accepting generated code can actually degrade a codebase instead of improving it.
The goal is not to promote AI hype or reject it, but to build a more grounded, shared perspective: how can Flutter teams work with these tools while maintaining speed, critical thinking, and strong engineering judgment?
( SESSION )
Flutter on Foldables: How hard could it be?
Foldable devices are no longer a gimmick—they are a form factor. But for cross-platform developers, they represent a terrifying variable: dynamic screen sizes, physical hinges, and exotic "postures" like Tabletop mode.
In this talk, we will bridge the gap between native Android mechanics and Flutter widgets. We’ll look under the hood to see how Flutter wraps Jetpack WindowManager, compare the Kotlin vs. Dart implementation of hinge detection, and explore the dual_screen ecosystem. Whether you are an Android dev skeptical of Flutter’s hardware access, or a Flutter dev terrified of the "crease," you’ll leave knowing exactly how hard—or easy—it is to unfold your app.
Key takeaways:
- Learn exactly how Flutter wraps the native Jetpack WindowManager internally, proving that cross-platform doesn't mean losing 'hardware access'.
- See a side-by-side code comparison (Kotlin vs. Dart) of how to detect if a device is flat, folded, or in "Tabletop mode" (90°).
- Understand the difference between the dual_screen ecosystem for hinge-aware mechanics and standard Flutter responsiveness.
- Discover "how hard it actually is" to support dynamic screen sizes and the physical crease, moving from skepticism to implementation.
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